It’s been a long, long while since I’ve posted any public progress updates (for a number of reasons that will become clear shortly), or, indeed, posted anything at all.
This strikes me as a little bit incredibly lame. Total radio silence is a common thing for writers, but it sucks for everybody on the reading end. So, in the spirit of my betters, here’s the first issue of a (hopefully) biannual update on where my time is going and what’s happening in my world(s).
Continue reading “Projects Update – July 2017”
The Facefaker’s Game has been out in the world for 50 days!
That’s a weird sentence to look at, because it feels simultaneously like too much time and not enough. Too much time because it’s been an incredibly busy month-and-a-half—and not enough because it’s been so long since I actually worked on that book. I submitted my last draft November 2015; I submitted final changes in April; I held the advance reader copy in my hands in May. So, to me, it feels like Game has existed for ages.
It’s just weird, I guess. I knew, in a very shallow sense, that books have a weird relationship with time. Experiencing that firsthand is disorienting.
Continue reading “Two Signings and a Deadline”