It’s been a long, long while since I’ve posted any public progress updates (for a number of reasons that will become clear shortly), or, indeed, posted anything at all.
This strikes me as a little bit incredibly lame. Total radio silence is a common thing for writers, but it sucks for everybody on the reading end. So, in the spirit of my betters, here’s the first issue of a (hopefully) biannual update on where my time is going and what’s happening in my world(s).
Continue reading “Projects Update – July 2017”
Happy 2017! 2016 can go die in a fire.
To celebrate our egress from that hellscape, here’s the first page of Book 2. I hope you like it or, failing that, that it creeps you right out.
Continue reading “New Year’s Gift”
The Facefaker’s Game has been out in the world for 50 days!
That’s a weird sentence to look at, because it feels simultaneously like too much time and not enough. Too much time because it’s been an incredibly busy month-and-a-half—and not enough because it’s been so long since I actually worked on that book. I submitted my last draft November 2015; I submitted final changes in April; I held the advance reader copy in my hands in May. So, to me, it feels like Game has existed for ages.
It’s just weird, I guess. I knew, in a very shallow sense, that books have a weird relationship with time. Experiencing that firsthand is disorienting.
Continue reading “Two Signings and a Deadline”