Projects Update – July 2017

It’s been a long, long while since I’ve posted any public progress updates (for a number of reasons that will become clear shortly), or, indeed, posted anything at all.

This strikes me as a little bit incredibly lame. Total radio silence is a common thing for writers, but it sucks for everybody on the reading end. So, in the spirit of my betters, here’s the first issue of a (hopefully) biannual update on where my time is going and what’s happening in my world(s).

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Two Signings and a Deadline

The Facefaker’s Game has been out in the world for 50 days!

That’s a weird sentence to look at, because it feels simultaneously like too much time and not enough. Too much time because it’s been an incredibly busy month-and-a-half—and not enough because it’s been so long since I actually worked on that book. I submitted my last draft November 2015; I submitted final changes in April; I held the advance reader copy in my hands in May. So, to me, it feels like Game has existed for ages.

It’s just weird, I guess. I knew, in a very shallow sense, that books have a weird relationship with time. Experiencing that firsthand is disorienting.

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So I Wrote a Book

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The Facefaker’s Game is out today! On shelves! In real life!

You can buy it right now, if that’s your thing, or you can read its reviews on Goodreads and then go buy it, or you can read its origin story below and then go buy it. Or you can do all of those things, or none of them. In any case, I’d like to tell you a little bit about how Game came into the world.

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